A stickman fighting game you play on your keyboard. Every word you type lands a hit. Every typo costs you. The Kata drills the keys you miss.
Coming to the App StoreiPhone and iPad, iOS 26
Finish it and your stickman lands a punch. String words together and the combo climbs, and so does the damage. No return key, no space needed.
A typo breaks the combo and costs you health. Wait too long and the opponent lands one anyway. Accuracy first; speed comes free.
From white to black. Each belt hits faster and draws from a bigger word pool. Beat the third opponent and the belt is yours.
Typekata keeps per-key accuracy and speed. The Kata builds a fight out of the letters you miss most, so the training aims where it matters.
Words a minute, accuracy and best combo, every fight. Personal bests on the Home screen.
Every key coloured by how often you miss it, for this fight and for all time.
What the numbers say, in words: where the combo broke, which keys cost you, what one change would do.
With Apple Intelligence, a short note after each fight: three specific tips and a Kata prescription. Optional; the numbers never depend on it.
Typekata contains no URLSession, no analytics and no third-party SDK. There is nowhere for your keystrokes to go.
What you type in a fight is compared to the word and dropped. Only your scores and per-key stats are kept, on your device.
Nothing to sign up for. Open it and fight.
The App Store privacy label says it because the code makes it true.
No. On iPhone you fight on the system keyboard with your thumbs. On iPad a Magic Keyboard or any Bluetooth keyboard works too, and the fight fills the screen when one is attached.
Yes. Autocorrect, predictions and smart punctuation are off in a fight, so what you press is what the fight judges.
No. The coach note uses it when it is available. Fights, belts, stats and the heat map work on every iPhone and iPad running iOS 26.
Yes. No ads, no purchases, no account.